Notes/Walls
Noodle Extensions and Chroma provide simple data you can add to any note or wall to change its properties.
Example
Info
Internally, bombs are treated nearly identically to notes, and as such, bombs will be considered notes henceforth.
Heck
All Objects
"track": string/string[]
A single track or list of tracks that an object belongs to. Commonly used for animating groups of objects. Does nothing by itself. See Tracks and Points.
Noodle Extensions
Fake Objects
If you wish to create fake notes (notes that do not show up in the note count and not count towards score in any way), you must place them in a separate array within customData
. These arrays are called fakeColorNotes
, fakeBombNotes
, fakeObstacles
and fakeBurstSliders
.
All Objects
"coordinates": [x, y]
(floats) Should be self explanatory. Will overridex
andy
NOTE: All positions are based off the Beatwalls system.
Note
When sorting your notes, e.g. in a map parsing script, sort by coordinates
, not x
(line index) and y
(line layer).
"worldRotation": [x, y, z]
(floats) Also known as "world rotation". Think the 360Degree Characteristic but way more options. This field can also be just a single float ("worldRotation": 90
) and it will be interpreted as [0, x, 0] ("worldRotation": [0, 90, 0]
). [0, 0, 0] will always be the initial position the player is facing at the beginning of the song."localRotation": [x, y, z]
(floats) Allows you to rotate the object. This won't affect the direction it spawns from or the path it takes. The origin for walls is the front bottom center, as illustrated by spooky."scale": [x, y, z]
(floats) Sets the scale of the object. This will affect the hitboxes. Because this directly sets the object's transform's scale, it will not correctly scale an obstacle's frame."noteJumpMovementSpeed": float
Set the NJS of an individual object."noteJumpStartBeatOffset": float
Set the spawn offset of an individual object."uninteractable": bool
When true, the note/wall cannot be interacted with. This means notes cannot be cut and walls will not interact with sabers/putting your head in the wall. Notes will still count towards your score.
Notes
"flip": [flip line index, flip jump]
(floats) Flip notes from an initial spawn position to its true position. PREVIEW (Map by AaltopahWi). Flip line index is the initialx
the note will spawn at and flip jump is how high (or low) the note will jump up (or down) when flipping to its true position. Base game behavior will set one note's flip jump to -1 and the other to 1."disableNoteGravity": bool
When true, notes will no longer do their animation where they float up."disableNoteLook": bool
When true, notes will no longer rotate towards the player."disableBadCutDirection": bool
When true, the note cannot be cut from wrong direction."disableBadCutSpeed": bool
When true, the note cannot be cut with insufficient speed."disableBadCutSaberType": bool
When true, the note cannot be cut with the wrong saber."link": string
When cut, all notes with the same link string will also be cut.
Obstacles
"size": [w, h, l]
(floats) Width, height and length of the wall."size": [1, 1, 1]
will be perfectly square. Whiled
(duration) will still control the lifetime, the length of the wall will be controlled bysize
instead.
Sliders
"disableNoteGravity": bool
See above."tailCoordinates": [x, y]
(floats)coordinates
, but for the tail.
Tip
coordinate
, scale
, flip
, size
, and tailCoordinates
do not require all values to be set, and will use default values if null or missing.
Chroma
All Objects
"color": [r, g, b, a]
(floats) Array of RGB values (Alpha is optional and will default to 1 if not specified).
Note
All RGBA values are on a 0-1 scale, not a 0-255 scale.
Notes
"spawnEffect": bool
Set to false and the note spawn effect will be hidden. True and the note spawn effect will spawn regardless of player setting."disableDebris": bool
When true, cutting the note spawns will not debris.